Archive for the ‘Gaming/Modding’ Category
CTF-Austere for Unreal Tournament 3 released
March 5th, 2010 — Posted in Gaming/Modding — no comments
Over the course of nine months of work and a few months of silence and computer troubles, I’ve created a Capture the flag level for Unreal Tournament 3. The level has won an award and people I’ve heard say think its a solid level with a good chunk of old-school in it. Get it now!
Epic Games releases Unreal Development Kit
January 27th, 2010 — Posted in Gaming/Modding — no comments
Hoping to create a game? Hoping to create a game with a proper up to date engine? Hoping to create a game with a proper up to date engine which is free? Hoping to create a game with a proper up to date engine which is free, and be able to sell your game? If you answered yes to any of these, please meet Unreal Development Kit.
Huge Discount For UT3 On Steam And A Free UT3 Weekend
March 5th, 2009 — Posted in Gaming/Modding — no comments
Steam is offering Unreal Tournament 3 Black (which means UT3 and the newly released Titan Pack integrated with it) for an amazingly low price: only 12 god damn real euros! Also, Steam users can get a free try of UT3 for the rest of the week. Great news!
UT3 Patch 2.0 And Titan Pack
February 24th, 2009 — Posted in Gaming/Modding — no comments
Epic Games has been working hard on UT3 lately. They announced a huge patch, which fixes many things the community has yelled about and pleaded for. Epic has also been working on a big expansion, called the Titan Pack, which includes loads of new content.
From Textures To Materials in Unreal Engine 3, Part 3
February 2nd, 2009 — Posted in Gaming/Modding — 16 comments
This is part three of the tutorial “From Textures To Materials In Unreal Engine 3″, in which we will create a new material in UT3 which uses textures we’ve created from scratch in Photoshop. The third and final part of this tutorial concetrates on Unreal Engine: importing, assembling and using.
From Textures To Materials in Unreal Engine 3, Part 2
February 2nd, 2009 — Posted in Gaming/Modding — no comments
This is part two of the tutorial “From Textures To Materials In Unreal Engine 3″, in which we will create a new material in UT3 which uses textures we’ve created from scratch in Photoshop. The second part of this tutorial concentrates on xNormal and saving individual .bmp files of our textures.
From Textures To Materials in Unreal Engine 3, Part 1
February 2nd, 2009 — Posted in Featured, Gaming/Modding — 2 comments
In this tutorial, I’ll show you how to get your own textures working inside Unreal Tournament 3 as materials. We’ll be creating a basic—but usable—texture set for a single material in Photoshop, which is then imported and assembled together inside the material editor of UT3Ed. The first part of this tutorial concentrates on Photoshop.